NurBoyXVI on DeviantArthttps://www.deviantart.com/nurboyxvi/art/Super-Mario-25th-Anniversary-189917375NurBoyXVI

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Super Mario 25th Anniversary.

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5 years Later; Happy 30th Anniversary, Super Mario & Co! Long. Live. :iconmiyamotoplz:

UPDATE 2013: www.google.co.uk/search?hl=en&… :star: Google Image TOP 10 Row! :star:
Feel Free 2 Colour It! :la: (But make sure you Credit Me 4 the linework) ;)
Super Mario in 16-bit by NurBoyXVI
*Artwork was drawn using a Gripper gel pen
*Picture frame was done using Photoshop CS2, & FireworksMX for pixels
*Actual image size: A4


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Two months of planning & drawing, and It's finally been done to celebrate
:star::star::star::star::star::star::star:Super Mario Bros. 25th Anniversary:star::star::star::star::star::star::star:
************A game that was released in September 13th, 1985************

You would believe me for saying that I had many, many memorable experiences of joy playing this phenomenal game & also the later series, but I can not express everything in words,
so instead..
here's what these two inspired game developers had to say about this ONE Important Video Game that re-shaped the industry for what it is today.
- Interviewed in 'Nintendo Power Magazine' of November 2010.

:iconsonicchaseplz:By YUJI NAKA, Co-creator of Sonic The Hedgehog;
"I have alot of fond memories of the NES. I think I brought most of the games that were released for the system. [Laughs]
If I had to pick a favourite, though, I'd probably go with Super Mario Bros. And actually, that turned out to be a very important title for me.
Back then, games didn't allow you to save your progress. So when you wanted to play Super Mario Bros., you always had to start from World 1-1.
You could use the Warp Zones to skip many of the other levels, but you always had to play through World 1-1.
Doing so eventually became kind of tedious , so I always tried to get through the level as fast as I could.
And that inspired the initial concept for Sonic The Hedgehog.
Actually, the first project I worked on at SEGA was a game for the Famicom [the Japanese version of the NES].
But it was right about the time that SEGA decided to enter the console wars, so the game was never released. I would love to publish it one day, though.
Now that we have things like Nintendo Wii's Virtual Console, maybe it'll finally be able to see the light of day."


:iconsnakeplz:By HIDEO KOJIMA, Creator of the Metal Gear Solid series;
"With the creation of Super Mario Bros., Mr. Shigeru Miyamoto not only altered the future of gaming, but actually changed the concept of "value" for all forms of entertainment.
And, in the process, changed my future-leading me to become the game designer I am today.
Using just two simple actions -run & jump- this game managed to capture the thrill and adventure of "exploring a world" in virtual form. For this AMAZING feat, I feel the game truly deserves to be hailed as one of mankind's greatest inventions.
The game's design, sense of fun, interactivity, and cerebral philosophy have made it the forefather of EVERY GAME that has come since, and of EVERY GAME yet to come.
Super Mario Bros. is equivalent to the Big Bang of our gaming universe.
If it were not for this blindingly spectacular creation, digital entertainment as we know it today WOULD NOT EXIST.
Mr. Miyamoto, thank you for giving birth to Super Mario Bros."

------------------------------------------------------------------------
:star:
^
"I couldn't have said it better myself, Kojima-san"

If you guys still have Super Mario Bros., then please, PLEASE experience this masterpiece again, from beginning to end. Enjoy it. :D :peace:..
And may Mr. Miyamoto-san die proud for his innovations & artistic achievement in the field of entertainment. :iconsoniclaplz:
And yes;
:thumb64716054:
Image size
2480x3508px 5.41 MB
© 2010 - 2024 NurBoyXVI
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DoJayMi's avatar
:star::star::star::star::star: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

I have played Mario ever since I saw my dad turn on the Nintendo 64 when I was just three. I was born a year before Super Mario 64 came out, and with this picture, you brought back memories that I had forgotten for a long time. You used several things in this picture, some of which doesn't even belong to Nintendo, and made it into the shape of the one character that is the Mickey Mouse of the video game industry.
Thank you for realizing that. Some people don't even appreciate something like this. You have given one of the best presents to Mario for staying Super for 25 years.